Robot | Path | Permission |
GoogleBot | / | ✔ |
BingBot | / | ✔ |
BaiduSpider | / | ✔ |
YandexBot | / | ✔ |
Title | Q2VKPT |
Description | brech. q2vkpt . about . play . media . tech . faq . contact . Q2VKPT Q2VKPT is the first playable game that is entirely raytraced and efficiently simulate |
Keywords | Q2VKPT, Quake II, Quake 2, Pathtracing, Path Tracing, Rendering, Monte Carlo, Raytracing, Ray Tracing, GPU, Hardware, Vulkan, Open Source, Light Transport, Fully Dynamic Lighting, Physically-based Shading, Real-time Graphics, Light Sampling |
WebSite | brechpunkt.de |
Host IP | 83.169.20.178 |
Location | Germany |
Site | Rank |
vfraas.com | 4,566,618 |
fraas.com | 2,466,496 |
nachdemrechtensehen.de | 0 |
schlag-auf-schau-nach.de | 0 |
reisennachrussland.com | 10,307,911 |
Euro€7,163
Zuletzt aktualisiert: 2022-06-04 22:17:52
brechpunkt.de hat Semrush globalen Rang von 3,911,303. brechpunkt.de hat einen geschätzten Wert von € 7,163, basierend auf seinen geschätzten Werbeeinnahmen. brechpunkt.de empfängt jeden Tag ungefähr 551 einzelne Besucher. Sein Webserver befindet sich in Germany mit der IP-Adresse 83.169.20.178. Laut SiteAdvisor ist brechpunkt.de sicher zu besuchen. |
Kauf-/Verkaufswert | Euro€7,163 |
Tägliche Werbeeinnahmen | Euro€202,217 |
Monatlicher Anzeigenumsatz | Euro€67,773 |
Jährliche Werbeeinnahmen | Euro€4,959 |
Tägliche eindeutige Besucher | 551 |
Hinweis: Alle Traffic- und Einnahmenwerte sind Schätzungen. |
Host | Type | TTL | Data |
brechpunkt.de. | A | 7199 | IP: 83.169.20.178 |
brechpunkt.de. | NS | 3600 | NS Record: ns17.domaincontrol.com. |
brechpunkt.de. | NS | 3600 | NS Record: ns18.domaincontrol.com. |
brechpunkt.de. | MX | 86400 | MX Record: 50 mail.brechpunkt.de. |
brech. q2vkpt . about . play . media . tech . faq . contact . Q2VKPT Q2VKPT is the first playable game that is entirely raytraced and efficiently simulates fully dynamic lighting in real-time, with the same modern techniques as used in the movie industry (see Disney’s practical guide to path tracing ). The recent release of GPUs with raytracing capabilities has opened up entirely new possibilities for the future of game graphics, yet making good use of raytracing is non-trivial. While some games have started to explore improvements in shadow and reflection rendering, Q2VKPT is the first project to implement an efficient unified solution for all types of light transport: direct, scattered, and reflected light (see media ). This kind of unification has led to a dramatic increase in both flexibility and productivity in the movie industry . The chance to have the same development in games promises a similar increase in visual fidelity and realism for game graphics in the coming years. |
HTTP/1.1 301 Moved Permanently Location: http://brechpunkt.de/q2vkpt Date: Sun, 10 Apr 2022 09:21:04 GMT Server: lighttpd/1.4.35 HTTP/1.1 301 Moved Permanently Location: http://brechpunkt.de/q2vkpt/ Date: Sun, 10 Apr 2022 09:21:04 GMT Server: lighttpd/1.4.35 HTTP/1.1 200 OK Content-Type: text/html Accept-Ranges: bytes ETag: "2337385861" Last-Modified: Fri, 22 Mar 2019 17:53:32 GMT Content-Length: 23654 Date: Sun, 10 Apr 2022 09:21:04 GMT Server: lighttpd/1.4.35 |